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News
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đź§ Expose Nothing. Show Everything - Building Public Systems on Private Foundations on March 27, 2026
Introduction Most systems expose too much. Structure. Logic. Intent. Everything becomes visible. But visibility is not understanding. In this video, I’m doing something a bit different. I’m not just talking about security. I’m showing what it actually mean...
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🎬 The most expensive video on my YouTube channel 💰 on March 21, 2026
I recently published a first draft of the Darkwood trailer: And yes… you could say that this is probably the most expensive video on my YouTube channel. Why make a trailer now? It's something I've had in mind for a while. Currently, the gameplay shown on...
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🎨 Darkwood v1.0.4 - Introducing Design V4 on March 16, 2026
Darkwood v1.0.4 is now live. This release introduces Design V4, the fourth major visual iteration of Darkwood. For new readers, there are two different versioning ideas here: v1.0.4 is the software release Design V4 is the fourth evolution of Darkwood’s in...
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👾 Darkwood: Building an API-First Tactical Game on March 7, 2026
Darkwood is now playable entirely via API. There is no dedicated UI. No frontend required. No graphical client. You interact with the game through HTTP. What “API-First” Actually Means In Darkwood, the game loop is simple and explicit: GET /api/darkwood/s...
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🚀 Building a PHP MCP App to Publish Darkwood Articles on March 1, 2026
Large language models are already good at generating text. What is still missing, in many projects, is a clean way to turn that text generation into a real workflow: draft something, review it, correct it, publish it, and expose the whole thing in a way th...